Over the next few videos we're going to be taking you through some of the ins and outs of working with GameObjects, and some of the primary things you'll be doing with them in the editor.
Creating GameObjects is going to be one of the first things you'll need to know. In this video, we take you through a few ways you can go about making them.
In this video we take a look at the Move gizmo and how to use it to move GameObjects around your scenes.
We now move on to the Rotate gizmo, how it works, and some things you need to keep in mind when rotating GameObjects.
The Scale gizmo allows you to resize a GameObject, either along a single axis or uniformly in all three.
You don't always want to have to create a new GameObject from scratch. In this video, we take a look at a few methods for duplicating them.
Parenting is a critical skill for creating complex objects and moving one object in relation to another. Here we take a look at how to create parenting hierarchies.
Components are the building blocks that make a GameObject into something useful. Here, we explore how to add them to your GameObjects.