Over the next several videos, we will be discussing terrain. This brief video covers a rundown of the topics we'll be covering.
The first step in creating terrain is setting up the terrain resolution, which gives you control over terrain detail, as well as maximum height.
In this video we discuss the tools available for scuplting out the shape of your terrain. You can push, pull, smooth, and more.
Shaping your terrain is only the first step. You also need to be able to apply textures to your terrain as well. In this video we show you how!
Unity allows you to place trees onto your terrain either by painting them down onto the surface or by placing a group of them en masse.
Trees are not the only thing you can paint. Unity also lets yo upaint down deail decorations such as rocks, grass, and flowers.
Terrain objects have a series of settings you can adjust to change the look and behavior of your terrain.
The settings for trees and detail objects allow you to optiminze your terrain and control how many of each type of object are visible.
Need your trees to blow in the wind? By adjusting the wind settings on your terrain, along with a WindZone, you can do just that!
The Terrain Collider is a simple component that allows Unity's physics engine to calculate physcial collisions with your terrian.