Lightmapping allows you to bake out complex lighting data so that it does not have to be calculated in real-time during gameplay.
This video covers the options found within the Object tab of the Lightmapping panel.
In this video we cover the various options found within the Bake tab of the lightmapping panel. This is where most of the work actually takes place.
We now take a look at the options and information found within the Bake tab of the lightmapping panel.