Over the next several videos we're going to be talking about using cameras. Here, we provide an overview of the topic and what we'll be discussing.
The Clear Flags setting allows you to control the extent to which this camera can see, while the Background is literally the background color of the camera.
Need to be able to see only certain things with this camera? By using a combination of layers along with the Culling Mask setting, you can establish selective visibility!
Here we take a look at the projection setting, which allows you to set whether this camera is orthographic (without depth) or perspective (with depth).
In this video we explore the Field of View (FOV) of our camera, giving us the ability to zoom, as well as the Clip Planes, which control the extents of visibilty.
We now move on the Viewport Rect setting, which allows you to resize the final output of your camera, and the Depth setting, controlling draw order.
The Rendering Path for your camera is critical for setting a specific quality for your camera's result, and also for setting up with certain platforms.
A Target Texture (Pro only) allows you to take the resulting image from a camera and to put it to a texture. This allows for such things as security camera effects.
A skybox is a seamless texture that we can use to simulate a sky. In this video, we show you how to set on up on your camera.
As our final video in the camera section, we're going to show you how you can make use of a multi-camera setup, and how to take advantage of what each camera can see.