The next several videos are going to discuss key terms that you'll need to know before you really get into Unity. This video gives you a very quick rundown of what those are.
This video focuses on what projects are and how they pertain to Unity, discussing the importance of setting and managing a project properly.
Here we take a look at scenes, what they are in relation to Unity, and how you work with them while developing your games.
Packages are another important topic to understand before you get too deep into Unity. This video gives an overview of what packages are and how to use them.
Prefabs allow the designer to create instances of pre-generated assets, either manually or on-the-fly via scripting. This video gives an overview of prefabs.
GameObjects are the critical backbone to all of the assets placed in your scenes. This video discusses the purpose, and use of GameObjects.
Components are the building blocks that allow you to turn a GameObject into any number of in-game elements. Here we dicsuss how components work and how to use them.
At some point, you're going to need access to things created outside of Unity, such as models and textures. Such objects fall under the heading of 'assets,' which we discuss here.
In order to turn your creation into some sort of playable game, you'll need some level of logic to drive the gameplay forward. While scripts are not the focus of the Unity Fundamentals series, they are generally mentioned in this video.