Audio is a critical part of any game development process. In this video we overview the audio topics discussed in this section.
Audio files are the core of any sound effect. In this video we show you how to go about getting them into Unity.
Two of the core elements of the sound system are the Audio Listener and the Audio Source objects, which we discuss in this video.
Audio Reverb Zones allow you to define a spherical area within which you can set an amount of echo (reverb) and falloff.
The Audio Low Pass Filter allows you to chop off all frequencies above a given range, causing sounds to feel occluded (Pro only).
A High Pass Filter is essentially the opposite of a LPF, nullifying any sounds that fall below a given frequency (Pro only).
The Audio Echo Filter allows you to control an amount of echo on a specific sound (Pro only).
This filter adds a degree of distortion to your sound effect. Can be used with a high pass filter to create the effect of a poor quality speaker (Pro only).
The Audio Reverb Filter gives you the same controls found in a Reverb Zone, but can be applied to specific sounds rather than areas (Pro only).
An Audio Chorus Filter allows you to apply a chorus effect to your sounds, giving the impression that there are multiple sources emitting the sound (Pro only).