In this section, Richard and Nick will give an overview of the course, as well as setting up a basic Unity project to use during this training. Don't worry! No extra assets are needed, you'll create everything you need as you work along!
Now you'll really start diving into the meat of this project. You'll set up an AWS account and get the resources needed. Then you'll begin coding everything you need to capture the raw data from your game!
In this section you'll plan and implement Analytic Events. Allowing the capture of specific data to specific events in your project.
It's time to look at Richard's favorite language, SQL! In this section you'll cover a SQL refresher, set up a device farm, and write some queries to get valuable data
In this chapter, we'll set up or database and connections to store our processed data.
MVC.NET, SQL, EC2 servers, and WebAPI... Oh my!
Now that we have captured data from our game, it's time to create a way to display that data in Unity. We'll also make sure updated captures are making it to S3 and pushing to the database!
AWS released new tools and libraries while recording this series, lets see how we can use them in our analytics system getting our costs even lower!