In this section we'll discuss what a texture library is and why you should be building one. We'll cover the differences and similarities between a texture library and a visual library, as well as taking a look at the skills we'll be developing and the tools we'll use to get there. We'll cap it off with a discussion and demonstration in creating light value to add a sense of realism to our work.
In this section we'll get to the meat of the course. You'll start out with relatively simple but good looking textures, and progress to more complicated textures including a little hand painting of value and detail. By the end, you'll have a good cross section of textures to get your library off to a good start, as well as the skills to go forward and begin playing with your own creations.
In this final section, you'll bring some of the textures you've created to bear in completing two staple game asset projects; a game coin and a wood and metal crate. You'll finish out the project creating a desktop background and pick up a new method for creating one-off rust texturing along the way. You'll also get your first look at using filters in the channel tab rather than the layers tab.