In this section, we develop our auto updater, launcher and basic website. We will be hooking everything together in an automated workflow that enables us to deploy changes very easily to all of our clients.
In this chapter we will explore the creation of a strongly typed RPC framework! An RPC framework is simply a system that facilitates communication between server and client. With this framework, adding new operations on both client, server, or actor is as easy as adding a method to an interface. Great care is made to ensure that the system performs well both in terms of bandwidth and CPU usage!
This chapter is all about getting our game up and running with actors and a server-side simulated world! Check out the first video for more details on what we'll be covering.