This video takes a look at how we can create a mock-up fluid-like behavior rig for the drink that Ragnaroth is holding.
This is a quick overview and initial setup of the space switching system as applied to the Knight character, specifically to his helmet.
In this video we begin setup of our expression to get the space switching system to start working.
Moving on with the space switching setup, we now take care of the actual section of the expression that takes care of the space switch.
Here we wrap up a quick problem that was troubling us at the end of the last video, in which we were getting an error.
Finally we create a system that allows us to wipe out any rogue keyframes before we save the file, critical for referencing this character.
The first part to setting up a rig for our Goblin's necklace is to create the basic skeleton that will control the main body of the necklace.
Continuing with the necklace rig, we now create the necessary skeletal system that will attach the claws to the necklace.
The last thing we need to do in order to wrap up the necklace rig is to create the necessary controllers to animate the necklace itself.
This video provides a brief overview that shows how to rig up the Goblin's hat for some basic deformation.
We need to attach the Goblin's bracer buttons so that they move with the model. Here, we show how to do this through skinning.