This video provides a quick overview to the layout process, helping you to see where we're going and what we hope to accomplish through layout.
Here we begin a very brief crash course in basic cinematography. Please note that this is not a cinematograpy course; just some things for beginners to keep in mind.
In this video we take a look at some of the most common shot types, just so that you know what kind of shot you're using during layout.
If you're just getting started in cinematography, it helps to know a few of the key rules of composition. Here we look at the Rule of 3rds and the 180-Degree Rule.
This simple video is just a way to show the difference between zooming and dollying which is often overlooked by beginning 3D animators.
This final cinematography video provides some last minute "food for thought" and some things you should consider when creating your shots.
This overview discussion covers the key concerns for preparing and developing your animatics, including why and how you'll create them.
For rotoscoping animation footage, it helps to have an idea of how to set up your cameras and how to go about obtaining useful imagery.
Once you have recorded your reference footage, you then need to divide it up in to useful chunks that can be brought into Maya.
With the footage divided and rendered out into individual frames, we can now use it in Maya as a backplate to trace out animation.
This video gives a quick overivew and example of how to go about importing audio into Maya so that you can use it for animation reference.
Here we focus on the primary action behind developing your animatics: roughing in those initial poses necessary to convey primary motions.
Once your animatics are in place, it's time for review. Here, we cover the changes that the project underwent based on the results of the animatics.
This is just a quick video to demonstrate the use of stepped tangents when checking out your animation, which can be useful when previewing your layout work