Before we actually start laying out the UVs for the character, we take a look at a few last-minute changes to the model that have taken place.
Once the model is inside UVLayout, our first step is going to be to flatten out the torso and the limbs.
Next we snip the head up and flatten it out in the Edit view, just getting the basic pieces established.
Once the pieces of the head are in the Edit view, we need to tweak them a bit to get them nicely editable. This is especially true around the eyes.
We now take a look at setting up the remaining shells of the body and making sure they are nicely flattened.
In this video we pop into Maya and start creating the first of our potential UV sets for texturing.
We now create a series of other sets that may come in handy in the future for texture baking or other purposes.
We create some UV layouts for the goblin's accessories, such as his hat, loincloth and necklace.
We now begin the process of creating a UV layout for the character's teeth. First, we separate the teeth from the gums.
We now need to create individual flattened layouts for each of the teeth, as well as for the gums.
In this video, we wrap up the process of creating our teeth and gum texturing layouts and are now ready to paint texture.