A quick discussion over what will be covered in project 1 and the goal of the project.
This video stresses the importance of storyboarding out your scene.
This video shows you how to set up your project within Maya and why its important to keep it organized.
This video discusses the creation of objects within your scene.
This video covers how to select objects in your scene and how to de-select them.
This discussion covers the ability to manipulate objects within your scene and effectively scale, rotate and move them.
This video discusses how to change the locations of pivot points in a scene, allowing you to have more precise object placement.
This video shows how to toggle snapping on and off, allowing you to make your objects jump to a precise location.
This video shows you how to begin building your set and the main character of the animation.
This video stresses the importance of saving your scene and covers the various ways and options to do so.
This video discusses the importance of hierarchies within your scene by creating a Parent, Child relationship.
This video shows you how to use various techniques to create the curtain prop for your stage set.
This tutorial shows you how to group scene objects together allowing you to transform many objects at once.
This video shows you how to utilize various techniques to create the microphone prop for your scene.
A quick discussion on how to create multiple objects from a single piece of geometry.
This video shows you how to duplicate your curtain prop and transform it to another location.
This video shows you how to create a Stool prop for your scene.
This video shows you how to finalize your scene adding minor details, changing prop location and generalized cleanup of your scene.
A basic discussion about what will be covered in the upcoming animation lesson.
An introductory lesson into the basics of animation and the techniques you will learn.
This video discusses the importance of working with time within your scene.
This video takes a look at keyframe animation and shows the various techniques used.
This video starts setting up the animation for the main character of your scene.
This video introduces you to the graph editor, allowing you to have more precise control over your animations.
This video covers the basics of working with Animation Curves allowing you to control your animations with more precision.
This video shows you how to refine your animations allowing you to achieve wanted results.
This video covers the concept of Set Driven Keys, also known as Reactive Animation.
This video is a continuation of the last video and shows you how to refine your reactive animations.
This video shows you how to create custom attributes, which are attributes created by the user for a specific function.
This video shows you how you can go back and edit your custom attribute that you have created for your scene.
Using custom attributes, you will create a control set using custom attributes that will control various aspects of your set.
This video will show you the steps necessary to animate the scene using custom attributes.
This video gives you an introduction to deformers, which will allow you to add custom animations to your objects.
This video will introduce you to a pair of modifiers that will add a more dynamic animation to your main character.
This tutorial will show you how to add the Bend Deformer to your character after the main animation is already completed.
This video gives you a basic introduction to the dynamics within maya allowing you to create natural looking physics.
This video discusses using softbodies within your scene, allowing you to have a more natural looking animation.
This video covers the animation necessary to create a natural looking sway to your curtains.
This video shows you how to cache your animation so that you may scrub through the dynamics involved in the scene.
This video gives you an introduction to control rigs giving you precise control of attributes in a scene.
This video shows you how to setup a series of expressions to allow for specific control over animations.
By combining aspects you have learned in previous videos you will create a rig that will handle the animation on the ball.
This video shows how your newly created rig will automatically animate the squash and stretch of the ball.
This video gives an overview of the techniques that will be shown in the upcoming shading lesson.
This is a more in depth overview of the hypershader within maya so you may start applying materials to objects.
This video discusses the terminology around shaders and texturing within your scene.
This video covers applying basic shaders onto your objects within your scene.
This video employs using procedural textures within your scene giving you predictable results.
This video shows you how to import textures you have created in another application into your scene.
This video gives a general overview of what the upcoming lesson will cover.
This video covers the various light types and what the differences between them are.
This video covers the various attributes of the different light types allowing you complete control.
This video shows you how to light your scene and turn on and manipulate your shadows.
This is a discussion about the upcoming lesson covering rendering and the techniques you will learn.
This video shows how to create and place a camera in your scene.
This video introduces you to Render Globals allowing you control of what your final render will look like.
This tutorial shows you how to add motion blur too your scene.
This video shows you how to add reflections to your scene allowing you to make reflective surfaces.
This video shows you how to set up a batch render for the final output of your scene.
This video will show you how to playback your render and image sequences using FCheck.
This is a wrap-up and general discussion about what was covered in project one.