This overview discusses the upcoming talented ball project and the many aspects that will be taught.
This video discusses the importance of storyboarding your animations.
This video starts the Talented Ball project off, by creating the stage and the main character.
This video teaches you how to create an opening in the stage wall for the placement of a door.
This is the creation of the main stage door for the main character to open.
This video covers how to create the microphone prop for the main character to use.
This is the creation of the stool prop for the main character to sit on during his moment in the spotlight.
This video creates the curtains for the stage, covering point manipulation and translation.
The finalization of the set includes grouping objects into layers and naming conventions.
This video discusses the overview of the talented ball’s animation and the techniques covered.
This video is an explanation of what animation is, and how it is achieved in 3ds Max.
This video discusses the importance of understanding and working with time in 3ds Max.
This video continues the discussion of animation by talking about Keyframes and why it is important to understand them.
This video starts applying animation to the main character in the talented ball project, fleshing out the basic movement.
This is an intro into the Curve Editor in 3ds Max, allowing you too have precise control over your animation.
This video shows you how to work with animation curves, so you may fine tune your animation with precise control.
In this continuation of the intro to animation curves, you learn about tangents.
This video show you how to clean up your animations by eliminating needless curves and smoothing out curves.
This discussion covers controllers, a tool that handles various aspects of animation.
This video introduces the concept having an objects animation get driven by another object.
This video shows you how to create custom made attributes, allowing you to expand on your options within your object.
This video introduces you to customizable tools called helpers. They will help you accomplish specific tasks.
This tutorial creates a custom control rig for your stage by utilizing what you have learned in the previous two videos.
Learn how to set up your animation for your stage set. You will animate the curtains and the door opening.
You will learn how to utilize the squash and stretch modifier to create a more dynamic looking animation.
This video teaches you how to animate the stretch modifier for the upward jump of your animated ball.
This video teaches you how to animate the bend modifier for the upward jump of your animated ball.
This video discusses what concepts and techniques will be used in the creation of the curtain sway.
An introduction to the Poly Select Modifier, allowing you to apply modifiers to specific parts of geometry.
This video introduces you to soft selection, a tool that allows you to effectively select parts of geometry and surrounding areas.
An introduction to the flex Modifier, which allows you to add secondary animation to your scene.
This video gives you an introduction to deflectors, allowing you to create a boundary for objects to collide with.
This tutorial shows you how to create a realistic curtain sway whenever they move.
This tutorial shows you how to create a control rig for your character, so that all character deformations are automated.
Building upon the previous tutorial, the control rig is expanded to add a bend modifier.
This is an overview to the Material Editor, discussing what will be implemented and what tools will be used.
This is an intro to the Menu Bar within the Material editor covering several options and menus.
This video covers the sample slots within the material editor, allowing you to create and edit materials.
This video covers the vertical toolbar, located on the right hand side of the material editor.
This video covers the horizontal toolbar in the material editor, allowing you to add, edit, and create materials.
This video covers the standard parameters of the material editor, allowing you to change the materials colors, Shaders, highlights and more.
This tutorial applies basic materials too your scene and fixes a minor animation problem with the main character.
An introduction to lighting in 3ds Max, cover basic light types and the implementation of those lights.
This video adds lights to your scene and applies shadows, utilizing several lighting types.
This video shows you how to add a camera to your scene and position it correctly.
This video will show you how to set up your scene to render out your animation for playback.
This video teaches you how to playback your image sequences or videos you have rendered.
Learn how to take your still frames, and compose them into a movie file for playback.
A post project discussion comparing the final result to the original storyboard.