A brief discussion and overview to the various topics that will be covered in this Intro to Mastering 3DS Max Fundamentals.
An explanation of 2D compared to 3D and the strengths and weaknesses of both.
An introduction and discussion over what topics will be covered in the 3ds Max User Interface Section.
A detailed explanation covering the navigation and manipulation of viewports within 3ds Max.
An introduction to the Menu bar and it’s various tasks within 3ds Max, covering every menu and option.
An in depth introduction to the Main Toolbar and its various toolsets. Covering every menu and submenu.
Introduction to the Status Bar, which provides information over the status of the scene you’re working on.
This video covers all the aspects of the various tools and options of the Command Panel within 3ds Max.
This video visits the animation controls, giving explanations of everything you need to animate your scene.
This video covers all the commands and menu’s that were not discussed in previous User Interface tutorials.
This is an overview and discussion of upcoming tutorials in the “Intro to Scene Creation” section of Max Fundamentals.
This video covers the creation of Objects, Geometry and the various parameters within 3ds Max.
This tutorial shows you how to move, rotate and scale your objects within a scene.
This in-depth video shows you how to create Copies, Instances, Or References of an object within your scene.
A quick Intro into Grouping, allowing you to treat multiple objects within your scene as a Single piece of Geometry.
This tutorial covers how to link objects, allowing you to set up a “Parent, Child” relationship in your scene.