In this video, we show you how to add teleporters to your level and configure them to teleport the player from one location to the other.
This video demonstrates creating and adjusting the properties of a PostProcessVolume in UT3 to create interesting effects.
This video features the use of the socket snapping feature of UnrealEd to attach one skeletal mesh to another in a specific location.
In this video, we place a skeletal mesh in a level as a ragdoll physics asset and use the Physics Gun to throw it around.
This video shows how to place a regular sound asset as well as a SoundCue asset in your map as an ambient sound.
This video gives an overview of the viewport Show Flags within UnrealEd, including setting them and resetting to the defaults.
In this video, we show how to display visibility occlusion in the other viewports based on the perspective of a chosen viewport.
This video discusses the use of the Select By Property functionality to select Actors with matching values for a specified property.
In this video, we demonstrate how to dump the dynamic shadow stats from the game into the Dynamic Shadows STats Browser in UnrealEd.
This video shows how to focus all of the viewports on the currrently selected Actor as well as locking selective viewports.
How you can add weapons into your map though Weapon Factories.
This video shows how you can locate the available vehicles and add them into the level.
A quick look at how you can place Ammo Pickups into your level to keep the bullets flying!
Need to reset or reconfigure your viewports? This video shows you how!
Change the color, brightness, and falloff of a basic light in Unreal Editor.
An overview of several methods you can use to duplicate objects in your level.
You can’t have a CTF map without flags! Learn how to place them here!
The fight isn’t over! This video shows how you can add various Health Pickups into your level.
Need a bigger viewport? Learn how to maximize and minimize them here!
A look at how the Move Widget works and how you can move objects around your level.
An in-depth look at path nodes and an introduction to pathing your bots.
Sometimes you just need more power. Learn how to add power-ups in this video!
You can’t get very far without the properties window! Learn a few ways to find it here!
A look at how the Rotate Widget works and how to work with object rotations.
Changing the size of an object is pretty important, and here you’ll learn how to do it with the Scale Widget.
Did you lose something? Find it with the Search for Actors dialog!
Learn how you can toggle the visibility of the static meshes at the touch of a button!
Why pick up only one weapon when you can grab an arsenal? See how to set up Weapon Lockers here!
When you need quick access to your various widgets, this video will speed you along!
Viewport navigation is essential. Learn a few ways to go about it in this video!
Need more cracks and crevices in your normal map? Watch and see how it’s done!
Get some special effects into your levels right now with this video!
Flat materials are so dated these days. Make your materials more visually interesting with normal mapping!
When one texture isn’t enough, mix it up by adding another one into your material!
Need more defined shadows in your level? This video explains the process and the costs.
Don’t get confused by complicated materials! Organize your expressions by using comments!
Keep your Kismet sequences nice and tidy by condensing larger networks into sub-sequences!
Construct your own collision objects to get the most out of your collisions!
Make one texture change to another based on the player’s distance from the surface!
Learn how to control the size of your static meshes through Unreal Editor’s DrawScale system!
Create material effects based on surface angle by employing the Fresnel expression!
Need a new font for your Unreal UI Scene? Learn how to import them here!
Make your Kismet sequences more readable by adding comments!
Still trying to apply textures to a surface? See how to make a material in Unreal Editor to get the job done!
Slide your textures around a or make them constantly pan across your materials!
A look at various ways that you can reorganize the modules in your particle system, as well as copying and instancing.
Spin your textures around either statically or with constant motion in this video!
Narrow down actor visibility and see exactly what you’re working on with this video!
Create collisions for your static meshes using the tools included in the Static Mesh Editor!
Learn how to use the alpha channels of certain textures to blend between different diffuse textures in your materials!
Learn how you can slice, dice, and chop up your BSP brushes through clipping!
Move the widget around or relocate the pivot point of your BSP brushes!
Did you accidentally delete a polygon face? Learn how you can put it back in this video?
One of the most basic modeling operations available, and now you can use it on your brushes!
Landforms not flat enough? Learn how to bulldoze a flat spot on any kind of terrain!
Keep your scenes organized and control visibility of groups of objects using the Group Browser!
Need a cave or mountain bunker? You need to know how to create holes in your terrain first!
Do twice the work with the same effort! Mirror your brush strokes across your terrain!
Take your first steps into the world of gaming special effects with this video!
Paint hills and valleys by learning how to adjust your terrain’s height map!
See how you can manually select and position vertices of your terrain object in this video!
This video shows how you can make your particles appear to fall to the ground!
Learn the process and importance of arranging emitters within your particle systems!
Make your particles life for longer or shorter amounts of time!
Place a new material onto your particle emitters with the info from this video!
Need more or fewer particles? Learn how you can change how quickly they are created!
Put a degree of randomization in your terrain by applying noise to the surface!
What good is having a crate in your level if you can’t throw it?
Take the sharpness out of terrain landforms by smoothing them out!
Create falloff-based transformations of components of your BSP brushes!
Similar to smoothing, see how you can use the terrain brush tools to average out vertex heights.
Need more or less detail in your terrain? Learn how to change it in this video!
See how you can create terrain quickly and easily with this integrated tool!
Would you like to adjust your BSP texture placement by hand? This video shows you how!
Sometimes you need to move an object along its local axis. Learn how here!
The source scripts for UT3 can be immensely useful as a reference when writing your own scripts. In this video, we will show you how to obtain them.
In this video, we show you how to set up a working project folder to place your scripts in as well as add your project to the ModPackages list.
There are several ways to compile your scripts for UT3. This video explains and demonstrates each of these methods.
During the development process, your scripts may need to be tested in UT3. In this video, we show you an easy way to go about this.
Once your scripts have been written, compiled, and tested, they need to be published to be used in UT3. This video shows the publishing process.
This video covers the process of extending an existing class to create an Actor that can be placed in a map inside of Unreal Editor.
In this video, a new version of the Flak Cannon is created by overriding some of the default properties of the original Flak Cannon.
Overriding the behavior of inherited functions allows new classes to extend the functionality of the parent class. This video will show you how.
This video shows you how to output information tot he Log file and Log window for the purposes of debugging or testing.
This video demonstrates one method of displaying messages to the player mainly for the purposes of getting feedback while testing your scripts.
This video shows you how to set up a material in order to be able to control the color and transparency of particles from within Cascade.
In this videos, we demonstrate the process of suing the Initial Color modeul to control the color of your particles inside of Cascade.
By default particles are emitted from a single point. This video will show you how to define a box shape to emit particles from.
Particles can be emitted from various shaped areas. In this video we cover the emission of particles from a cylindrical area.
In this video, we show you how to use the SPhere module to emit particles from a spherical shaped area.
By using a point attractor module, we show you how you can simulate the effects of point gravity in particle systems.
Particles popping out of existence can be an undesirable effect. In this video, we show you how to fade particles out.
Here we show you how to adjust the size of particles over their lifetime so you can make your much more interesting effects.
Preset curves allow quick access to commonly used curves. This video shows you how to make use of these presets.
This video demonstrates the use of the Init RotRate module to cause your particles to rotate over the lifetimes.
This video shows you how to cause the particles of one emitter to spawn from the location of the particles of another.
This video shows you how to lock the particles of one emitter to the location of the particles of another.
In this video, we show you how to make particles collide with the geometry of a level to create more realistic effects.
This video shows you how to use the Initial Rotation module to give your particles variation in their initial rotation.
Spawning particles based on movement can create effects such as smoke trails. In this video we show you how to achieve this.
This video takes a quick look at the CSG and brush order options available within Unreal Editor.
Here we show you how to create and place your own custom decals in your Unreal levels.
This tutorial demonstrates the Drag Grid and its importance in object placement, as well as showing how to handle multi-selections.
Here we demonstrate the use of a real-time camera to create an in-game reflection effect in Unreal.
Adding rubble and other details can help make your levels far more interesting. Here we demonstrate how to add such things to your levels.
This video shows how to make the most out of a minimal selection of static meshes to create an underground cave environment.
This tutorial provides a look at adding rich foliage to your Unreal levels, helping them come to life and have a much more convincing outdoor feel.
Sometimes you need a pool of water in your levels. In this lesson, we show you how you can create a simple brush-based pool in Unreal Editor.