A look at the simple but often overlooked process of setting up a project in Maya.
How you can set up Incremental Saves in Maya and access them.
The Reflection option for the move tool and how to activate and control it.
How you can snap objects to curves in the Maya viewport.
An overview of how you can snap objects to grid line intersections in Maya's viewports.
How you can snap objects to various types of points in the Maya viewport.
A look at how you can activate a preview of scene shadows in the viewport (Hardware dependent).
A discussion methods you can employ to improve lighting approximation in the viewport.
By default, Maya provides a Y-up world coordinate system. This video shows how you can change from Y-up to a Z-up environment.
This video demonstrates how to use the Joint Tool to create simple joint chains in Maya.
When working with skeletons in Maya, there will be times when you may need to insert a joint into a given joint chain. This video demonstrates how to do it.
This video demonstrates how you can easily control the size of joints in Maya's viewports. This can be a real lifesaver when working with very large or small scale scenes.
When working with skeletons in Maya, there will be times when you may need to remove an existing joint from a given chain. This video shows you how to do it.
Some people love it some people hate it! This video demonstrates how to hide the View Cube.
This video demonstrates three ways of keeping focus on the Command Line after a command is executed.
This video show how to create one of the fundamental elements of a UI in Maya - the window. Some of the window flags are also discussed.
This video demonstrates how the edit flag can be used to allow editing properties of an already existing window.
This lecture goes over how one can check to see if a window currently exists in memory. The exists flag is covered.
This video discusses the importance of deleting a window before attempting to create a new one with the same name. The deleteUI command is covered.
A look at how you can create a flowing arch using a few polygon tricks and the Wedge Faces command.
This video offers a technique for cutting holes in geometry by creating and cleaning a boolean operation.
How you can relocate and lock down the manipulator (pivot) when adjusting components.
Here we demonstrate a method for changing the rate at which your channel slider changes the value of your attributes in the Channel Box.
Here we show you how you can quickly and easily switch between different viewports in Maya.
A look at how you can copy and mirror objects across the X, Y, and Z axes.
A quick video covering the Template function in Maya, useful for making objects visible yet unselectable.
How you can better manage the selection process for objects in Maya.
This video shows how you can change the rotation of an object's pivot point in Maya.
A look at ways in which you can customize the look and layout of Maya's user interface.
This video shows you how you can access other viewports that are not visible by default!
Want to turn a common command in to a shelf button? This video shows you how!
Learn how you can make your own customizations to the Maya shelf interface!
Selections are a basic skill that every user needs to know! Learn the techniques here!
The Hotbox is one of the dark secrets of the true Maya masters! Learn how to use it here!