Meet your instructors, see the vehicle rig in action, and learn what's in store for you in this video set!
A video that walks you through opening up the vehicle file, and what you'll see when it is loaded.
A discussion that covers the underlying logic behind our rig, and some of the things we'll need to get it started.
This lesson covers the theory of modular rig design, allowing us to reuse parts of the rig.
Here we whiteboard out the general approach of the piston asset we'll need for our rig.
With the theory taken care of, we begin the process of creating our piston asset in Houdini.
We add a compressible spring to the design of the piston asset.
This whiteboard lesson covers the techniques we will employ to set up the claw fingers at the end of the arm.
Now that we have a plan in place, we begin setting up the rig system for the claw fingers.
Here we finish up the rig for the claw fingers, and are ready to move on to the hand.
The fingers are rigged. Now we need to bring it all together and rig up the hand.
We now launch into the setup for the robot arm, beginning at the point where the hand meets the arm itself.
This video covers the setup of the two key components that form the main structure of the arm.
At the end of this video, the arm rig is completed, allowing us to move on to other areas of the vehicle.
Here we shift attention to the wheels of the vehicle, establishing the type of control we will need.
Now that the wheel approach has been outlined, we begin set up the front left wheel.
The wheel is now set up, and now we will establish the math required for automatic wheel spin.
The math for the wheel spin is complete. We now begin the automatic wheel spin setup in Houdini.
A look at why our wheel is spinning incorrectly at the end of the last video, and how we can fix it.
With our solution to incorrect wheel spin in place, we can now set up the rotation process in Houdini.
In this video we finalize the setup of the wheel and establish a system for allowing it to work on opposite sides of the vehicle.
Here we start setting up the suspension system, deriving form the claw finger rig setup.
We now finish up the suspension system, finishing the rear piston and setting up the final asset.
This video covers some corrections for objects that need to be adjusted for reversing the rig.
With the front right suspension system in place, we now rig up the center right and center left systems.
The last part of the suspension system requires the rear left and rear right objects be set up.
We now overview the requirements for the physical steering system for our vehicle.
With the steering approach finalized, we now begin implementation of the steering system into the vehicle.
Here we show how to reverse the steering system to cause the rear wheels to steer the back of the vehicle.
A whiteboard lesson covering how we are going to handle motion of the rear chassis of the vehicle.
Now that the plan is finished, we jump into Houdini and finish setup of the rear chassis setup.
With the rear chassis completed, we now set up the frontal chassis.
The Master Control allows the animator to animate the motion and orientation of the base vehicle.
We now need to begin the process of terrain following. This video sets up the terrain.
This whiteboard lesson covers the process of projecting points onto terrain to drive the wheels.
We now jump into Houdini and apply the concepts outlined in the previous video for point projection.
This video covers the process of encapsulating the auto-terrain system into an asset.
With the wheel projectors in place, we can use them as a way to drive the motion of the chassis.
A whiteboard lesson that illustrates how we're going to handle the automatic steering process.
With our auto-steering approach established, we now go into Houdini and begin setup.
The next thing we need to set up what happens with steering when traveling backwards.
We now bring in our baked steering data and use it to drive the other animations of our vehicle.
The next step for the vehicle is to enclose it all within a single asset for easy scene placement later.
This lesson covers the concepts of setting up an update button that will easily update the animation for the vehicle.
With the functionality outlined, we now implement the update button to update our rig.
This bonus video shows the process of setting up dynamic cables on the vehicle using a tool from Technical Rigging 4.
Here we finalize the dynamic cables taht were set up previously, stablishing some final values for behavior.
This video concludes Technical Rigging 5, showing a resulting animation with two vehicles.