Houdini Technical Rigging Volume 3

This third volume of the Technical Rigging series introduces you to the concepts of Inverse Kinematics (IK) in Houdini and how they can be applied to your rig! Building off of the concepts in previous Technical Rigging DVDs, you'll take an in-depth look at the IK application process, including the different types of IK available and where and how they should be used. We'll also show you how to create your own tools in Python that allow for automated IK creation, as well as both included and customized ways that you can blend between FK and IK to get maximum control for your animated objects!

IK and FK/IK Blending