Houdini Technical Rigging Volume 2

This second rigging-intensive training set introduces you to Houdini's approach to binding an object's geometry to a control rig! This process of capturing (commonly called "skinning" in other applications) allows the user to have vast control over object deformations as a rig is animated, and in this video set, you'll get to see firsthand how you can master the process and Houdini's available Capture toolset to get the deformation results you need, every time!

Capturing Geometry to Bones