An introduction and general overview of the Houdini Online Classroom, including a simple FAQ.
In this video, we take a quick look at the history of both Side Effects Software and Houdini.
An overview of the different available versions of Houdini, including commercial and non-commercial.
This video demonstrates what a new student will need to do to download Houdini Apprentice. We also show where they can find the public beta of Houdini 9.1.
An introduction the concepts of nodes, networks, and parameters in Houdini using real-world analogy.
The first part in a series of videos that introduce the concept of procedural workflow in Houdini.
The second installment of our introduction the procedural workflow in Houdini, looking at equations.
The final installment of our brief series on procedural workflow in Houdini, focusing on digital assets.
All Houdini networks are of a specific type. In this video we'll take a look at each of the individual network types and discuss the reasoning behind them.
This video continues the discussion on networks, focusing on network paths. A clear understanding of paths will be critical to your success in using Houdini.
Stepping away from theory, this is a generalized overview of the user interface for Houdini 9.1.
An expansion upon the UI introduction, focusing on the use and of the various panes in Houdini.
A look at the different ways in which a user can navigate through their viewports in Houdini.
An overview of methods of object creation, focusing on the resultant networks of created objects.
An introduction the ways in which objects are transformed, including moving, rotating, and scaling.
An introduction to the concept of parenting and the creation of hierarchies of objects in Houdini.
An update on the new direction of the Houdini Online Class.
An introduction to the difference between objects and components, and how both of these can be selected.
This video introduces Polygonal Modeling in Houdini. A simple jet aircraft with separate missiles is created, showing several sops as well as scene layout at the object level.
A look at the different ways in which a user can reference one channel with another. This video also introduces creating custom parameters.
This video demonstrates the concepts of procedural modeling by creating a stool.
An introduction to animation in Houdini, with a focus on keyframe animation.
This video utilizes the techniques discussed in part 1 to animate our jet model.
An introduction to shaders and materials in Houdini, and how these can be used to control the appearance of our geometry at render time.
An introduction to lighting and shadows in Houdini.
This video covers an introduction to creating cameras, basic camera parameters, and using the camera switcher.
This video takes a look at how an artist can render their scene, including some basic render parameters.
An introduction to the Particle context in Houdini. Particles are then used to add a thruster to the missile in our jet animation.
An introduction to the Dynamics context in Houdini, demonstrating how dynamic simulations can be setup both manually and using the shelf.
An introduction to the VEX context in Houdini. In this video VEX operators are used to build two new SOP nodes.
An introduction to the Channel context in Houdini, demonstrating how CHOPs can be used to add motion to an object.
An introduction to working in the Compositing context of Houdini to manipulate image data.
This video introduces Managers, allowing us to embed networks of different contexts.
In this video the concept of Digital Assets is introduced. This video also shows creating a Digital Asset from our stool model.
This video concludes the Houdini Online Class.