This video introduces you to instructors and gives you an overview of what will be covered in Volume 2.
This first video covering Character animation has you set up your animation options, and start your character animation for the talented ball.
Now that the character has been animated approaching the ladder, we’re now going to animate him climbing the ladder.
Our character has been animated approaching the ladder and climbing it. We’re now going to animate him jumping off the diving board.
The main characters animation is complete, it’s now time to animate the Diving board.
With the main character and the diving boards animation wrapped up, it’s time to animate the crowd watching the main character.
Now that the crowd has been set up to watch our main character, we have to animate our crowd for the camera pan scene.
The main character and the crowd has been animated, we are now going to set up the cameras for shot 2 and 3.
Steve and Jason have decided to tweak a camera in the scene allowing for a less abrupt camera pan.
With the animation complete, we now move on to lighting our scene. Here we introduce the process.
This video shows you how cache your crowd into individual geometry containers, allowing you to associate the container with a rimlight.
This video focuses on the creation and parameter settings of main spotlight 1 and main spotlight 2.
Now that the main spotlights are in place, its time to add in our secondary spotlights.
This video sets up a lighting rig, allowing you to create a consistent lighting setup for your character.
With our character properly lit, we’re now going to set up our crowd lights, focusing on frontal and top down illumination.
This video concludes all of your lighting for your talented ball project.
With everything completed for your scene it’s time to setup your rendering parameters for your scene.
Now that you have setup your rendering options, it’s time to setup the Shadow Take for your scene.
This video gives you an overview of the Render Script that is going to be used for your project.
This video focuses on the creation of the render script for your talented ball project.
This video shows you the basics of coding within python to write your render tool for Houdini.
This video begins coding the render script you will use to render out your final animation.
This video shows you how to create a function that will allow you to walk through your description files to build up your passes.
This video continues creating your render script for the Talented Ball project
This video concludes the creation of the render script by taking into account all the various settings you need to make the separate passes.
This video tests out your rendering script to see if there are any bugs or errors.
This video takes into account objects traveling in front of or behind other objects by setting up occlusion masks.
With the render script complete, we now start putting together render description files for all the shots, this video focuses on Shots 1&2.
This video completes the render descriptions by focusing on Shots 3&4.
This video shows you how to set up depth passes for your scene.
This video concludes the rendering of our scene by taking a look a the recently rendered Depth Passes.
This video introduces you to the idea of compositing, allowing you to take all of your render passes and create a final image.
We're going to begin our composite by joining the Diffuse, Specular and Shadow passes into a single asset
This video brings in the passes from our secondary spotlights and joins them with our compositing asset we have already created.
This video shows you how to build your character composite asset while making sure you keep your memory usage in check.
Now that the character and the Set assets have been composited it's time to get Shot 2 composited together.
We're going to take a break from compositing to introduce you to color correcting. Allowing you to fine tune your composite.
This completes compositing Shot 2 by bringing in the rest of the passes.
Now that Shot 2 is complete, we're going to continue onto the stadium composite.
Now that the stadium has been composited, we're going to use that asset to composite in the Audience.
Now that the audience and the stadium has been composited together, we're going to begin compositing Shot 1.
This video completes the shot 1 composition by bringing in the depth pass and darkening up the audience at the rear of the stadium.
Now that shot 1 has been composited together, we set up the final render for Shot 1
We now move on to start compositing Shot 3 by reusing assets and bringing in passes.
Continuing on with the composition of Shot 3 we bring in the depth passes to set up depth of field.
Now that shot 3 is completed we move on to compositing Shot 4.
Now that Shot 4 has been completed, we're going to take all of our shots and bring them all together into one final edit.
The final edit is complete, all of our composites are set, we now review what has been covered in Vol 3 and discuss alternate render formats.