Houdini Advanced Character Rigging Volume 1

Welcome to Advanced Character Rigging I, the first in our 2-part series demonstrating how to create complex character rigs for your animations. In this first volume, we show you how to create rig setups for the arms and legs of your character using a variety of features including stretchy bones, FK/IK blending, matching to FK and IK controls, and a customized setup for the wrist that combines IK positional control with full FK rotation!

Please note that this volume only focuses on creation of arm and leg rigs. For the complete rig, including the spine and the process of finalization and creation of a digital asset, please be sure to join us in Advanced Character Rigging II!

Show Bundles / Threads

Recent Forum Threads

  • No threads found...

Character Setup & Limb Control