This first video introduces Series 1 of the Doom 3 editing videos. Meet your instructors and get a quick overview of the concepts used throughout the following lessons.
This video takes a look at DOOMEdit, showing you how to get to the editor, along with a quick look at how you can make a shortcut to go straight to the editor.
This video is a quick overview of DOOMEdit, giving you enough information to get started making your own levels for Doom 3.
Here we introduce you to the world of brushes and how they work inside of DOOMEdit, as well as how to create and work with them.
This lesson covers how to navigate the DOOMEdit viewports and manipulating both the perspective and orthographic views.
To start off the process of level creation, we begin with a simple room, just to get acquainted with the basic level design tools.
In this video we take a look at selecting objects in DOOMEdit, starting with simple selections and moving on to some specialized and advanced selection types.
Regions allow the user to control the visible clutter in the editor by hiding away things you don't really need to see. Here, we cover how to set up regions.
We now focus on the components of a brush - being vertices and edges - and demonstrate how you can use these components to reshape a brush.
CSG operations allow you to control how a brush will affect the environment, meaning whether it will add or subtract space from the level.
Clipping a brush allows you to cut a brush up into smaller parts as if you had a cutting laser. Here, we show you how to clip your brushes in DOOMEdit.
This video discusses the concept entities, which are essentially all of the objects that you can place in your level. See how to create and manipulate these entities.
By binding entities, you can make one entity follow another. In this example, we make a zombie carry around a fire extinguisher through binding.
Triggers allow you to have one entity cause something to happen in your game. In this video we take a look at setting up a basic trigger.
This video shows how to set up graphical user interfaces (GUIs) in your Doom 3 levels, and use them to cause things to happen in your levels.
Lifts are an important gameplay mechanic for getting your players and entities from one elevation in your level to another. In this video we set up a simple lift.
Here we take a look at how to set up moving doors that open and close in your level, including control how the door opens and closes.
Another way to allow players to move up and down is through employing ladders. In this video we show how to set up climbable ladders in your level.
In this video we look at how to properly align textures across the surface of your level's geometry using the Surface Inspector.