We will create our base mesh using a box rather than a sphere for our organic model, and explain why we would want to do that.
In this video, we create our Diffuse and Normal map, and show how to get a seamless vs. a tiling texture.
In this video, we apply our diffuse texture and make our box look like a rock using the graphite modeling ribbon.
In this video we will take a look at adding an AVI movie file as a texture to a plane. Creating an animation with a tv playing in the background? useful technique!
As we prepare to move into the modeling for the MMO class, one of our students familiar with 2D art asked about creating tiling textures. In this video I'll demonstrate the quick mask method, which will yield a better result than simply clone stamping your seams.