Creating Plugins with Unreal 4

Creating Plugins with Unreal 4 is an accelerated introduction to the extensibility of the Unreal 4 editor. We create our very own plugin with a complete user interface, using Slate, that allows us to randomly generate city blocks!

We cover plugins, modules, important aspects of the Unreal Build Tool (or, UBT), how Unreal integrates with Visual Studio, how to create our very own UI elements - even with data binding and event handling - and how to place blocks into the game world.