This bundle is everything you need to get up and running with building your very own games! This series includes downloads for two freely available courses (Creating 2D Games in Unity 4.5 and 2D Game Art for Non-Artists) as well as two previously member-sponsor only courses that will take you from zero programming knowledge to being competent with C#.
This is truly your one stop shopping for learning C#, Unity and how to make your very own artwork!
This series shows the entire process of creating a fully featured, polished, 2D game in Unity 4.5! We show many of Unity’s new 2D features, such as the sprite renderer and editor - as well as animation, sound, custom character controllers, and more! At the end of the series, we wrap up by constructing two fully featured levels for our game.
In this series, Steve Curtis is going to demonstrate how to harness the power of Photoshop to get beautiful 2D art work for games, even if you’ve never created art before. This is High-Rez art designed to look like modern graphics but with that old school feel. Although it isn’t pixel art, the graphics created could certainly be sized down to create art that has that pixel art feel. This course uses Photoshop, however GIMP and similar programs should suffice. No tablet is required, all of the art in this series was created using only a mouse.
We will create beautiful cartoon art with a modern edge, and harness light and shading techniques to give our work depth.
The C# 101 class is your way to get quickly up to speed using this highly flexible and powerful programming language. Throughout this 6-session course, you’ll be taken from the ground up through beginner-level techniques and beyond. The class has no programming skill level prerequisites, allowing anyone of any skill level to follow along!
Each session will discuss a new essential topic in C# programming, starting with the most basic aspects and concepts. As the lessons progress, you'll learn more detailed and advanced techniques and applications.
This course covers:
This beginner/intermediate class builds upon the subjects previously covered in our C# 101: An Introduction class. Though it is not necessary to have actually completed the 101 class in order to take part, we highly recommend that you review the lessons, as we will be assuming most of the content from that class to be explored, apart from the occasional review.
This course builds upon the previous one by taking a closer look into the world of object oriented programming and design. We cover many different design techniques and practices that will allow you to create clean, modular code architectures in your own projects!
This course covers: