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  1. #1
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    Painkiller - editing - anyone tried it?

    I know it's been out for awhile but I have renewed my interest in this game due to the new expansion.

    I noticed that there is an editor now available for creating your own levels. It comes complete with export tools for Max and Maya (and the tutorial is actually Maya based).

    Has anyone tried using the editor or doing any level building? Can anyone point me to some good tutorials? (I know google is your friend but sometimes it can be too friendly and wading through 20,000 hits takes time )

    Any pointers greatfully received

    PS. I am interested in the physics engine that the game uses and I thought it might be fun to play around with that
    So this would be where the sig goes then?




    My ADP Site: http://adp.3dbuzz.com/amogley/index.html

  2. #2
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    a link to said SDK would be nice

    something like this: Painkiller SDK
    Aint that some ...

  3. #3
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    Oops my bad ... but I figured that most people would have been ahead of me and downloaded it already

    ... but thanks for posting the link.
    So this would be where the sig goes then?




    My ADP Site: http://adp.3dbuzz.com/amogley/index.html

  4. #4
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    no prob

    i've been trying to deside to go back and finish painkiller or not since the ex pack came out so mebbe this will help in that decission
    Aint that some ...

  5. #5
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    hmmm I might have to get back into that game just to be able to make some maps. I really liked Painkiller, the overall package was worth the money spent. Still looks good even with HL2 out now and some of those maps were so good looking, I'm going to have to download that SDK

  6. #6
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    as far as I can tell it is more of an editor than an sdk ... but I just wanted to play with the Havoc engine
    So this would be where the sig goes then?




    My ADP Site: http://adp.3dbuzz.com/amogley/index.html

  7. #7
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    Originally posted by amogley
    as far as I can tell it is more of an editor than an sdk ... but I just wanted to play with the Havoc engine
    if you wanted to do that why not play tribes vengence it uses havok as well
    Aint that some ...

  8. #8
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    aha ... hangs his head in shame ... I don't have tribes vengeance ... but I do have painkiller

    ... actually .. I have started working through Buzz's DoomIII editing tutorials now ... so painkiller gets put on hold again
    So this would be where the sig goes then?




    My ADP Site: http://adp.3dbuzz.com/amogley/index.html

  9. #9
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    do you have ut 2004? its the same editor for TV and if you go on line tv must have dropped in price by now

    sheesh boy has it ebgames.com has it for $30
    Aint that some ...

  10. #10
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    T:V uses UnrealEd? Wow .. never realised that ... maybe I will have a look in a local stores to see how much I can pick it up for. You can never have too many games anyway !!

    Blasting through the DoomIII VTM's in any case. I'm hoping Quake 4 will be using a version of the same editor
    So this would be where the sig goes then?




    My ADP Site: http://adp.3dbuzz.com/amogley/index.html

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