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  1. #1
    Join Date
    Aug 2004
    Location
    little rock arkansas
    Posts
    3,482

    Evil monkeys Showcase[updated]1-13-05

    Post your compiled Evil monkeys game here

    ----------------------------------------------------------
    here is my current evilmonkeys game and the level editor

    i still need to implement the mana potions though

    also any problems please report them here

    ----------------------------------------------------------
    updated te exe file ***still working on that bug
    -----------------------------------------------------------
    Last edited by ostamo2; 04-14-2008 at 07:24 PM.

  2. #2
    Join Date
    Jan 2003
    Location
    Sweden
    Posts
    26
    Looks good.
    I noticed that one evil monkey jumped diagonally between two walls, i don't know how to fix that tho.

  3. #3
    Join Date
    Aug 2004
    Location
    little rock arkansas
    Posts
    3,482
    me either...i don't know how to fix it.......

  4. #4
    Join Date
    Jan 2004
    Location
    South Pole
    Posts
    1,519
    Try this: Only let them move diagonally if one of the 2 non-diagonal cells in that direction are empty. For example, to move diagonally in the bottom right direction, make sure either the square to the right or the square below the original square is empty.

    By the way, I saw your program, it looks great! But I recommend that you find a way to make it use less CPU time and make it more responsive. (Currently you use up the entire CPU; consider using more Sleep calls!)

  5. #5
    Join Date
    Jun 2003
    Location
    Trier, Germany
    Posts
    1,350
    how do you actually move the player? the cursor buttons didn't work for me and i'm too lazy to try them all

  6. #6
    Join Date
    Jul 2003
    Location
    Reading, UK
    Posts
    1,359
    Originally posted by ComicSansMS
    how do you actually move the player? the cursor buttons didn't work for me and i'm too lazy to try them all
    W - Up
    S - Down
    A - Left
    D - Right
    Space - Fire

    edit: I can't beleive i just helped someone who's so bloody lazy haha
    Last edited by MrGoldfish; 01-02-2005 at 10:01 AM.

  7. #7
    Join Date
    Jun 2004
    Location
    The Netherlands
    Posts
    153
    I'm working on a game Will post it this week...

  8. #8
    Join Date
    Jun 2004
    Location
    The Netherlands
    Posts
    153

  9. #9
    Join Date
    May 2004
    Location
    So cal
    Posts
    1,526
    I found a bug in your evil monkeys ostamo2...

    When i started the game, I didn't know what controls to use, so I tried the arrow keys. They did not work. Then I tried asdw, and they did not work. So I quit the application and restarted it. Then I tried asdw and it worked fine, but if I pressed an arrow key, asdw would no longer respond until i restarted the application.

    Other than that, I notice that sometimes when i shoot the 'snakes' they don't die...

    It looks cool though! I can't wait to start mine

    Michael
    Happy to be in the Maya Fundementals Class. Worth the wait, the effort, and more than worth the money. I've done a lot of VTMs; here and outside of 3dBuzz. I can say without a doubt that these VTMs are the best that I've seen. Great Job Guys, and Thank You!

    Click here to check out DomeGI. Global Illumination for Maya made easy

    A MOD Team I am on.

  10. #10
    Join Date
    Jun 2003
    Location
    Production Hell
    Posts
    244
    Project-A, I dig your clone of Serpent. Nice work!
    For some reason, I especially like the stat-bar on top--a good spot for that info. Gameplay is good. Wish the app didn't exit upon game-over, however. That aside, it's a cool little example of what can be done with the win console.

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