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Thread: real time hair?

  1. #1
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    real time hair?

    Any one saw the new residentevil 4 trailer on TV

    well I looked closesly and the hair reacts properly to the charachter's head movements ( and doesn't go throught the head ) . i donnu if this is a cinematic , hand animated feature or is it computer simulated. any one knows how this works or how to creat it ? specially in source?

    here is their site , whatch the last "movie" in their site ( enter your birthday like something 1985 . )
    http://www.capcom.com/re4/

    i wasn't sure of where to post this.
    yeeehaa

  2. #2
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    goes in console discussion unless there is a pc version then it goes in the general pc gaming forum
    Aint that some ...

  3. #3
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    Why would it go in console discussion? The clip is from Resident Evil 4, but the question is about source. Now I'm completely ignorant toward half-life's engine... but I assume it relates to it, considering there is a game called Half-Life: Source, no?

  4. #4
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    are we reading the same post?

    hes talking about the resident evil 4 tv commercial right?

    isn't resident evil 4 a console only game?
    Aint that some ...

  5. #5
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    TAKAVAR's not talking about the game though, he's talking about the dynamics of the hair in the commercial.

  6. #6
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    right but its not a halflife/hl2 discussion either so then it should go in the lounge
    Aint that some ...

  7. #7
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    It's about the source engine, no?

  8. #8
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    it is ? i hadn't heard that...might have to swap my xbox for my nephews GC...
    Aint that some ...

  9. #9
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    He's asking whether the source engine (HL2) is capable of doing dynamic hair like he saw in the RE4 trailer.

    Sorry I have no idea.

  10. #10
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    apparently it is powered by the same engine, but in order to do real-time hair, they would have implemented their own proprietary system. the source engine doesn't run natively on the gamecube, so there were a *lot* of changes made to the code. unless someone knows something i don't, it doesn't sound possible. sorry.

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