Results 1 to 2 of 2
  1. #1
    Join Date
    Aug 2004
    Location
    Manitoba, Canada
    Posts
    82

    Static Mesh Problem

    I created a building in Maya and exported into unreal editor, but when i look at my static mesh in unreal editor the inside wall is not there.


    In unreal editor the texture is on the inside of the wall so that is why i cant see it but since it is a static mesh how can i reverse the surface so the textures shows up?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	building.jpg 
Views:	56 
Size:	43.8 KB 
ID:	35445  
    Last edited by Filly; 12-10-2004 at 02:45 PM.

  2. #2
    Join Date
    Aug 2004
    Location
    Manitoba, Canada
    Posts
    82
    I figured it out, i just had to reverse the normals.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •