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  1. #1
    Join Date
    Oct 2004
    Posts
    30

    Low poly mercenary

    Hi guys!

    After playing Far Cry for a couple of weeks I got inspired to make my own merc. He's 2100 tris and hasn't been rigged yet. Please let me know what you think

    Regards,
    Vic
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  2. #2
    Join Date
    Sep 2004
    Posts
    37
    Nicely Done

  3. #3
    Join Date
    Jul 2003
    Location
    Ontario, Canada
    Posts
    283
    yes, really well done for a low poly model!

    congrats

  4. #4
    Join Date
    Oct 2004
    Posts
    106
    GOOD JOB!

    i like your model...
    it's looking very good and btw i like the wireframe lines flowing around the mesh

    i have got no crits, but two questions:

    1. wich software package you used?
    2. how long you spend on the modeling and texturing process?

    i just have to say it again...good job!

    keep going!
    please give 3ds max a brain

  5. #5
    Join Date
    May 2004
    Location
    So cal
    Posts
    1,526
    Nice model, but it appears that its your texture that really makes it look good. You were able to get a lot of detail into the texture, making it look like a much higher poly character than 2100.

    Does Farcry use Normal Maps?

    G.D.
    Happy to be in the Maya Fundementals Class. Worth the wait, the effort, and more than worth the money. I've done a lot of VTMs; here and outside of 3dBuzz. I can say without a doubt that these VTMs are the best that I've seen. Great Job Guys, and Thank You!

    Click here to check out DomeGI. Global Illumination for Maya made easy

    A MOD Team I am on.

  6. #6
    Join Date
    Oct 2004
    Posts
    30
    Thanks guys!

    santa claus: I used Max 6 for modelling and Photoshop for textures. Modelling took 2 days and texturing 1day.

    general_disaray: Far cry does use Normal Maps but I didn't use it (still trying to figure it out how it works). Most of the texture is hand painted except the pants and pockets on the vest which are edited photos.

    Thanks again!!!

  7. #7
    Join Date
    May 2004
    Location
    Pennsylvania, USA
    Posts
    294
    Wow that is very nice, textures just make it better. Sweet deal for only 2100! one thought though, the fingers look a tad bit stubby to me
    Soon.

  8. #8
    Join Date
    Mar 2003
    Location
    North Carolina
    Posts
    596
    yea the key to any low poly work is in the textures

    and you did a good job creating a light mesh and nice textures =)

    will be great to see him when you have added more to the mesh

    good job for now

  9. #9
    Join Date
    Oct 2004
    Posts
    106

    Thumbs up

    vic81 wrote:
    I used Max 6 for modelling and Photoshop for textures. Modelling took 2 days and texturing 1day.
    wow

    that's very fast IMO.
    i would need a lot of more time to do him+textures.
    can you show me some other work from you?
    i'm just interested in seeing it

    deep-freeze wrote:
    yea the key to any low poly work is in the textures
    and you did a good job creating a light mesh and nice textures =)
    will be great to see him when you have added more to the mesh
    good job for now
    agree


    keep going!
    Last edited by santa claus; 11-25-2004 at 07:54 AM.
    please give 3ds max a brain

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