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  1. #1
    Join Date
    Nov 2003
    Posts
    1,191

    C++ and your licensed engine

    This is about using your (constantly improving) C++ skills in combination with an off the shelf engine

    There are a few 3D rendering or game engines out there,
    some open source and some to pay for

    For exmaple:
    Irrlicht
    Cipher
    Torque
    3D Game Studio
    Ogre
    Nebula 1/2
    or even using C++ extending Dark Basic Pro functionality

    It would be interesting to hear from any programmer even if newbie, about their experience in implementing their C++ skills with any of the available engines.

    Did you find it easy? Easier with a particular one of them?
    Did you manage to achieve something that was not possible to achieve with the engine own scripting.. therefore putting to really good use your coding skills?

    Examples?

    I'm keeping an eye on how some of these engines are devleoping because I will start to use one of them soon.
    And unless you have the skills and time to create your own rendering engine or even to learn from existing engines it may be usefull at time to study how other engines work... I guess

  2. #2
    Join Date
    Dec 2003
    Posts
    5,564
    I have a friend that has use a couple of these i will get him to post his opions in here for you.
    JapanGaku - Blog about Japan, J-Drama, and the Japanese Language
    BuddyLindsey.com - My Development Blog

  3. #3
    Join Date
    Nov 2003
    Posts
    1,191
    cool!

  4. #4
    Join Date
    Aug 2004
    Location
    little rock arkansas
    Posts
    3,482
    last time i used ogre it took 1 gig of space to compile it and all the demos programs

    but thats all i did was compile it.....never tried to use it yet

    i am still learning

  5. #5
    Join Date
    Mar 2004
    Location
    Manchester, England
    Posts
    319

    DarkBasicPro

    I went to the DBP convention this year and the guy was showing off FPSC

    FPSC

    Im not sure about the capabilities of this engine yet, but FPSC was written in DBP so its something worth keeping your eye on (DBP, not FPSC).

    As for the others, im to noobish to have used them at this point.

    Your idea is dumb!

    @njl - YEP

  6. #6
    Join Date
    Nov 2003
    Posts
    1,191
    yes I have DBP myself but I stopped using it some time ago simply becasue I decided to learn more about C++ instead keep using Dark Basic Language.. the idea was to learn more C++ and use it to add to DBP capabilities

    FPSC is I guess a good exmple of what DBP can do

    Once I feel more confident with C++ DBP is one of the possible options especially one of the easised one to go for.
    We will see

  7. #7
    Join Date
    Jul 2003
    Location
    Ontario, Canada
    Posts
    283
    Never used any, im a newbie...

  8. #8
    Join Date
    Mar 2004
    Location
    Manchester, England
    Posts
    319

    DarkSDK.

    The darkSDK is almost due out for release. Its in the final testing phase now.

    Basically its some kind of libraries or something designed to give you the DBP engine in c++ and other languages too, so I will probably use that as my learning tool for c++.

    Your idea is dumb!

    @njl - YEP

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