Page 3 of 3 FirstFirst 123
Results 21 to 24 of 24

Thread: Weird smoothing

  1. #21
    Join Date
    Sep 2003
    Location
    Almere, Holland
    Posts
    24
    Hi there. I've added some quick cuts on places where meshsmooth is trying to get it's extra detail from. This way you add a little more detail for meshsmooth to work with.

    You can now tweak it yourself by adding more cuts or adjusting weights of verts.


    Hope this is what you meant.

    Greetz rza
    Attached Files Attached Files
    Last edited by rza-22; 11-19-2004 at 12:18 PM.

  2. #22
    Join Date
    Sep 2003
    Location
    Almere, Holland
    Posts
    24
    edit.

    I've moved some verts and added a few ugly cuts. It did make it a bit better looking You should try and make squares (i didn't always do that You should tweak it a bit.

    I've done some vertex moving for you already.
    Attached Files Attached Files

  3. #23
    Join Date
    Sep 2004
    Location
    Denmark
    Posts
    763
    Thanks. This works out perfectly.

    But, will it be easy to animate? I mean.. With no clear edgeloops around the eye.
    I didn't mean to do it.

  4. #24
    Join Date
    Sep 2004
    Location
    Denmark
    Posts
    763
    Just figured out something - That file had a 5-sided polygon. Guess i will work a way around it, still keeping my edgeloops. Will take some time. Thanks everyone.
    I didn't mean to do it.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •