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Thread: Weird smoothing

  1. #11
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    Feb 2004
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    Australia
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    136
    ok this is what i would do
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    "Be empty of yourself!"
    - Bodhidharma

    Everything should be made as simple as possible, but not simpler
    --Albert Einstein

  2. #12
    Join Date
    Sep 2004
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    Denmark
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    Can't open that file. Tells me I'm missing following .dll's:

    reactor.dlc

    paramEditor.gup
    I didn't mean to do it.

  3. #13
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    Australia
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    hmm does this one work
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    "Be empty of yourself!"
    - Bodhidharma

    Everything should be made as simple as possible, but not simpler
    --Albert Einstein

  4. #14
    Join Date
    Sep 2004
    Location
    Denmark
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    763
    Okay,, i managed to make an image of the dotted lines deviding my polygons. Damn I'm good

    Here it is:

    Hope it will help you guys solve my problem

    I simply can't.
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    I didn't mean to do it.

  5. #15
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    Sep 2004
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    Denmark
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    Yes, it works. But.. When i import it, its a complete mesh - cant turn my iterations down, and cant see my edges etc. Don't know if I'm just importing it wrong, but I guess I do not.
    I didn't mean to do it.

  6. #16
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    Feb 2004
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    Australia
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    the problem is you need to add a little more detail around the eye in that corner since its trying to smooth the geometry in that area there are a lot of edges ending there which create that point also you dont need to be to concerned with keeping everything i quads although it does give better deformation that area wouldnt be in danger of getting pinches when animated
    basically you need to seperate the front of the face from the side of the head with a little extra detail

    i hope this has been some help to you
    "Be empty of yourself!"
    - Bodhidharma

    Everything should be made as simple as possible, but not simpler
    --Albert Einstein

  7. #17
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    Feb 2004
    Location
    Australia
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    heres one without the meshsmooth
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    "Be empty of yourself!"
    - Bodhidharma

    Everything should be made as simple as possible, but not simpler
    --Albert Einstein

  8. #18
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    Sep 2004
    Location
    Denmark
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    763
    So the best way to come around this problem would be to extrude/inset det actual face just a tad to add a bit more detail, dividing the face from the back of the head?

    In that case, i guess it would screw up some of the work I did when making the jawbone.
    I didn't mean to do it.

  9. #19
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    Sep 2004
    Location
    Denmark
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    Okay, that file works out very well, but it also has triangles. I've been trying to avoid them, since it seems to work out best when animating and smoothing.

    Doesn't it matter in this particular example?
    I didn't mean to do it.

  10. #20
    Join Date
    Feb 2004
    Location
    Australia
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    136
    well that traingle there could be worked around when/if you cut in an ear or something but i dont think it would have a bad effect on the model since in that particular area theres not going to be a lot of movement
    "Be empty of yourself!"
    - Bodhidharma

    Everything should be made as simple as possible, but not simpler
    --Albert Einstein

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