View Poll Results: Do you orient your joints when setting up skeletons?

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  • Yes

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  1. #1
    Join Date
    Jun 2003
    Location
    Seattle, WA
    Posts
    533

    Setting joint orients/local rotation axes

    I'm mainly interested in hearing from other game developers on this, do you orient the LRAs on your joints a certain way when setting up skeletons or do you build your skeletons without the Auto joint orienting? The reason I ask is that I'm dealing with a game engine right now that doesn't allow you to orient joints. Well, it does, but orienting joints causes a performance hit. By orienting joints, i mean having a value in the .rotateAxis or .jointOrient attributes that is non-zero. Thanks!
    Last edited by djtomservo; 11-04-2004 at 12:13 PM.
    Technical Artist - 106th ODST Division, Fireteam Tango Alpha Echo

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