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  1. #31
    Join Date
    Jan 2003
    Location
    beyond space and time
    Posts
    939
    excellent model, would love to play it in unreal i agree with general_disaray about the plane wings idea and also see where your coming from with the organic feel but i think it could be done, use the film skycaptain world of tomorrow for ideas, i thought the planes looked like they had organic lookin wings.


  2. #32
    Join Date
    Mar 2003
    Location
    Arhus, Denmark
    Posts
    304
    How do you get it to fit in to unreal? Isn't a lot of lost work, to do all that detail and then downsizing..
    Think I'm on the plane-wings-team. Just makes more sense on the robot. Great model either way!
    Have a better one..

  3. #33
    Join Date
    Jan 2004
    Posts
    63
    Thanks for the C&C,

    carl_00-The wings fold in just like a bat could do in real life, if I made them like a planes wings then it would be really hard to get them to do that.

    thomasfenger-This model is for an animation I am working on, the unreal version of the model has a lot less detail although I am thinking about using this for the normal map and converting it into an unreal 3 model.

  4. #34
    Join Date
    Jul 2004
    Posts
    81
    one word homie....sweet

    gj mate keep it up

  5. #35
    Join Date
    Jan 2004
    Posts
    63
    I started working on adding detail and the UV layouts as I go.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  6. #36
    Join Date
    May 2004
    Location
    hooterville
    Posts
    902
    nicey nice work

  7. #37
    Join Date
    Nov 2003
    Posts
    1,191
    progressing well,
    interesting to see how it will go with normal mapping for the IN-game version

    cool

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