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  1. #1
    Join Date
    Jan 2003
    Posts
    64

    player scale/size

    is there any way to change the default player scale/size so that all player characters form to the size specified, via unrealscript?

    I don't want to have to go in and manually resize each model....

  2. #2
    Join Date
    Aug 2004
    Location
    Inside a metal shell
    Posts
    115
    here ya go.
    these are the only things you really need to change to make a big guy =D

    defaultproperties()
    {
    drawscale = 2
    CollisionRadius=50.000000
    CollisionHeight=88.000000
    }

  3. #3
    Join Date
    Jan 2003
    Posts
    64
    perfect! Thank you!

    Just to be absolutely sure, which script do i need to edit in order for this to take effect?

    Can I save it as a new script that can be plugged in?

    I apologize, i'm sort of new to Unreal scripting.

  4. #4
    Join Date
    Oct 2004
    Posts
    25
    How can you just change where the first person view is.

    Say, if I wanted to lower the first person camera just a tad.

  5. #5
    Join Date
    Jul 2004
    Posts
    102
    Lower it?! Hehe... man, I thought the player scale in UT was small enough

    Just playing with you

  6. #6
    Join Date
    Oct 2004
    Posts
    9
    I am about 1 week into uscript so I am new to this whole scripting thing to. There is a good VTM that 3D BUZZ puts out that goes over that exact topic. If you have the VTM's or if you are going to download them it should be under "USCRIPT2" try looking there or you can try to mod the 'xPawn' class this is what I would do. Hope I helped some. GOOD LUCK!

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