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  1. #11
    Join Date
    Apr 2002
    Location
    london
    Posts
    209
    very impressive
    the game wasn't too bad either
    http://www.theprodukkt.com/

  2. #12
    Join Date
    Apr 2003
    Location
    Raleighwood
    Posts
    1,058
    Originally posted by hbdgaz
    These are so small because all they contain is the code required to generate the world on your computer. They're not like .avi, .mov etc which have all the pre-rendered frames saved in the file.
    Whether that's the case or not, it was still absolutely incredible! All that, and only 191k?!?!

    If it is the case that it was just procedural descriptions, my esteem for DirectX just went up a HUGE amount, and my respect for games which takes several CDs went down.

    The variety of textures, geometry, environments, animations, and effects was so varied and diverse!

    I am simply stunned, icredulous. I had to keep looking over at my router to see if it was pulling content over the Net...I simply couldn't grasp the fact that it was all coming from three ilttle files who's *COMBINED* size was less than 200k. I would have assumed the multi-voiced polyphonic MIDI alone to have taken more storage than that.

    Wow.
    DocHogan

    -------------
    Andrew- Illusions against a burninator? Silly, silly British man.
    Amanda- I put a time flux on Trogdor
    Andrew- Step down, girlfriend! You can't just-
    Amanda- Ninth level sorcerer, AND I carry the Emerald Chalice. Trogdor is frozen in time. Deal with it.
    Xander- Smack-down on Red Riding Hood. This could get ugly.
    Giles- How could it possibly get any uglier? I used to be a highly respected Watcher. Now I'm a wounded dwarf with the mystical strength of a doily.

  3. #13
    Join Date
    Apr 2002
    Location
    Denmark
    Posts
    1,823
    Originally posted by BigAnimator
    There used to be competitions for this kind of thing, back when DOS ruled. People would see how much graphically and musically they could cram into conventional memory. Some of the demo's (as they were called) were very impressive, and I seem to remember an annual event called 'Assembly' (I think) which showcased this kind of stuff.
    The demo scene is still alive and kicking, at least in Europe. Not sure if it's every been alive in the US. It's not at all as active as the mid nineties, but productions are still being made. I used to attend a lot of these, but I'm down to one per year. Most of the huge parties have switched their view towards gamers now, sadly. I guess it's because there's a decline in "sceners" and an increase in gamers.. They have to survive somehow I guess.

    Here's a couple links:
    http://www.theparty.dk - The party in Denmark.. Switched focus around 1999 towards being more gamer oriented, sadly. Used to be huge, with 3000+ people coming from all countries with their computers to compete in digital arts.

    http://www.scene-event.dk - Relatively small party (300-500 people), but still keeps the spirit alive. This is the only one I attend anymore.. Has a real cozy atmosphere with barbeque just to name a few things. And digital arts competitions of course!

    http://www.gathering.org - The Gathering is the biggest party in the World at the moment, I believe. There's still some nice productions coming out of this, but there's also a lot of gaming going on. It's located in the "Viking Ship" hall in Hamar, Norway, and I believe about 4500 people attended this year.

    http://www.assembly.org - The one you mentioned.. It's a huge party in Finland, still alive and kicking. Taking place in August 2004.

    If you want to see some more productions (demos, animations, wild demos, music, pixel graphics, 3d graphics and more) check out http://www.scene.org - a huge archive of past demoscene releases.
    Dan 'pezz' Kronholm.
    Currently working on: The MMO class!.
    Previously working on: Game called "Boom Bots", while learning Unity and C#. WIP thread here.

  4. #14
    Join Date
    Jan 2004
    Location
    Israel, Jerusalem
    Posts
    317
    it's preety nice... reminds me of 3dmark 2k3

  5. #15
    Join Date
    Mar 2004
    Location
    England, Berkshire
    Posts
    3,015
    well that is some great vid and its alot of data 1.6 gb in 64kb thats must have a ***** great team to make it they could work for microsoft or something


    jake.hall@gmail.com Got Xbox live? Add me. DuDeY109

  6. #16
    Join Date
    May 2004
    Location
    New York City
    Posts
    171
    wow...genius@! imagine if u could buy movies in floppy in a few years?
    weeeeeeeeeeee

  7. #17
    Join Date
    Mar 2004
    Location
    England, Berkshire
    Posts
    3,015
    yer lord of the rings all films all on 1 disc! :-) kool


    jake.hall@gmail.com Got Xbox live? Add me. DuDeY109

  8. #18
    Join Date
    May 2002
    Location
    UK
    Posts
    1,414
    Yes I see it now, it’s not bad for the size of the file.

  9. #19
    Join Date
    Jun 2003
    Posts
    733
    Originally posted by hbdgaz
    These are so small because all they contain is the code required to generate the world on your computer. They're not like .avi, .mov etc which have all the pre-rendered frames saved in the file.
    Wait it's kinda like that 96K game.
    It's all basically a few models and the rest is code that tells it what to do and it relies on directX. Basically it's a "dynamic" movie and not a static like a .mov, .wma, or .avi.
    And it may behave differently on other systems according to its specifications.

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