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  1. #41
    Join Date
    Sep 2003
    Location
    England, NOttinghamshire
    Posts
    200
    if you use the wireframe option on the material, or even in rendrer (or in object properties), you can do two renders ( one solid, one wireframe), and use a package like photoshop or the gimp to combine the to images to get a great wireframe and shaded thing going on, even fading into pure wireframe like your model is filling up with texture!




    Its looking good anyway, keep us all updated
    Last edited by aragog20; 05-22-2004 at 06:26 PM.

  2. #42
    Join Date
    May 2004
    Location
    Sweden
    Posts
    495
    Yeah i've made that a couple of times but the result never becomes too good.

  3. #43
    Join Date
    Jun 2003
    Posts
    177

    re

    Ok well, i might go with this look on the legs, if i get it looking better with some tweaks atleast.

    Next update the model should be fully tweaked and finished.

    -Buddikaman-
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #44
    Join Date
    May 2004
    Location
    Sweden
    Posts
    495
    Ok cool, but i'm sad to see that the spikes on the knees are gone.

  5. #45
    Join Date
    Mar 2004
    Location
    Netherlands
    Posts
    491
    Well it's starting 2 look great. Some spots need some tweeks, but it's starting 2 look great. Wenn i look at your picture it seems that the legs are a bit short. you might take a look at that. The rest looks nice tho. Keep up the good work.

  6. #46
    Join Date
    Jun 2003
    Posts
    177

    re

    Been working on this model way to long, but have learned a good amount to carry on to my next model, anyways its about finished minus a bit more tweaking, feel free to comment on porportions or anything else that doesnt look right or could be improved.

    poly count = 2600

    Thanks for the constructive critisism while i worked on this.

    -Buddikaman-
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #47
    Join Date
    Jun 2003
    Posts
    177

    re

    Here is a pic of a failed animation attempt, just so people can get an idea of how he will look outside the default biped position

    -Buddikaman-
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #48
    Join Date
    Jun 2003
    Posts
    177

    re

    Here is a wireframe for those interested.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  9. #49
    Join Date
    May 2004
    Location
    Sweden
    Posts
    495
    He looks cool

  10. #50
    Join Date
    Jun 2003
    Posts
    177

    re

    K ive figured out how to do the weighting, here he is at the moment.

    -Buddikaman-
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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