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Thread: Skybox seams

  1. #1
    Join Date
    Mar 2004
    Location
    Wilmington, NC: The Hollywood of the South
    Posts
    121

    Skybox seams

    I just bought Unreal Tournament 2003 3 months ago and decided to give it a try. Now that I have been playing around with the Unreal Ed I found a problem that is really irritating me.
    I do what all the tutorials say and first subtract a cube (512 X 512 X 1024) and move it far away from my terrain. I then apply a texture (usually a 1024 X 1024) in SkyRenders package and then I enter the SkyZoneInfo into the box. I then return to my terrain and set the adjoining walls and ceiling to "Fake Backdrop" and Build all. I press "K" and see box-like seams in the skybox "projection". I flipped every side but still no luck, as well as aligning them to Box. Still nothing.
    I have been following along with several tutorials including the VTMs and still haven't been able to find a solution for this.

    Yet Epic seems to do just fine with making theirs. Like the CTF-Face3 for example. What is their secret for a seamless skybox?

    the screenshot of the skybox seams and all, is included.



    -Brian
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  2. #2
    Join Date
    Aug 2003
    Location
    I dont really live on earth
    Posts
    116
    I think you will want to set your sky textures as "unlit" in the surface properties window. I dont know if its better to do this on the actual room you play in or the sky box, but give it a try
    "The space people think that factories are musical instruments, and sing along with them. Each song lasts from 8 am to 5 pm. No music on the weekends." -Talking Heads

  3. #3
    Join Date
    Apr 2003
    Location
    The Netherlands
    Posts
    2,153
    toa void seems you can try to make the skybox a little bit smaller than the texture size. If the texture is 512x512 then try a skybox of about 510x510 or something like that.

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