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  1. #1
    Join Date
    Apr 2004
    Location
    Edmonton, Canada
    Posts
    137

    My First Model (sound familiar?)

    Yes, I followed that 3ds Max VTM #4 and came out with a... different... head. My model looked fine until I threw on the Symmetry modifier, at which point all hell broke loose. My eyes were separated by a huge smooth line where the two halves came together, etc. I tried fixing that by pulling the halves together, but that just messed up the mouth.

    I stopped following along and just finished watching the tutorials (skimming a little), then went on my own to see what I could do about my head. The model I ended up with has some serious seams, and a few other problems that I won't go into, but all that was fixed by a well positioned omni light.

    Feel free to comment.
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  2. #2
    Join Date
    Jun 2003
    Location
    Norway
    Posts
    392
    Try using some weighting on the vertexes in the middle.

    /Hoffe
    What if there was a war, and nobody came>?

  3. #3
    Join Date
    Jan 2004
    Posts
    103
    Looks very nice for a first model.. Keep it up!

  4. #4
    Join Date
    Mar 2002
    Location
    Herman Miller Aeron chair
    Posts
    14,520
    This post belongs in the WIP forum. Please post similar threads there.

    Thread moved.
    Paul Holm
    Toronto

    "The potato peelings in the sink, did not turn into vodka as I had hoped." - Mishka Shubaly

  5. #5
    Join Date
    May 2002
    Location
    California
    Posts
    224
    Add another light so we can see more of it.

  6. #6
    Join Date
    May 2004
    Posts
    39
    If you have Symetry problemes or in your case a mirror probleme (thats what it sounded like to me), it might be cause your model isn´t 100% on the X 0. The points the are the middel of the head where the merging happens have to be on X0. I´m not sure how that works in Max, but thats how it works in Lightwave.
    Hope I could help there

  7. #7
    Join Date
    Apr 2004
    Location
    Edmonton, Canada
    Posts
    137
    Originally posted by FOXHOUND
    Add another light so we can see more of it.
    That's the thing, I doubt you want to see more of it.

    If you really want, I can post what the whole thing looks like, but I'm happy with my still renders right now anyway. For now, here's another still image (which covers up most of the problem areas).

    (edit) -- oops, wrong quote.
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    Last edited by Dassassin; 05-06-2004 at 01:17 AM.

  8. #8
    Join Date
    Apr 2004
    Location
    Edmonton, Canada
    Posts
    137
    Well, here he is, fully light and, um... not exactly glowing.
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