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Thread: Vehicle: M3

  1. #11
    Join Date
    Dec 2002
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    CA, US
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    216
    Here's the wireframe.
    Last edited by kennyliu; 01-08-2004 at 09:18 PM.

  2. #12
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    Dec 2002
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    Woops
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  3. #13
    Join Date
    May 2003
    Posts
    199
    Great modelling. I just think the tires should be a little thicker, and are you going to add the M3 badge to the rear?

  4. #14
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    Dec 2002
    Location
    CA, US
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    Originally posted by woodicw
    Great modelling. I just think the tires should be a little thicker, and are you going to add the M3 badge to the rear?
    Thanks Woodicw. I intentionally toke off the badge to keep the car low profile

  5. #15
    Join Date
    May 2002
    Location
    Carpentersville, Illinois
    Posts
    606

    Question what is ....?

    Excuse my ignorance but you said:

    I tried to make decent render without using GI, plug-in, and hdri. They were rendered with default scanline. I~{!/~}ll post the GI~{!/~}s versions once the render is done. what is GI, hdri? and what plug were you refering to using? oh by the way I sent you an Message (PM) when you have time could you answer it. thanks

    B.W.


    Last edited by knight_thrasher; 01-09-2004 at 04:04 AM.
    Obedience brings victory and victory is life......

  6. #16
    Join Date
    May 2002
    Location
    Bristol, England
    Posts
    302
    Looking Good!
    "For once maybe someone will call me sir without adding your making a scene." Homer J Simpson

  7. #17
    Join Date
    May 2003
    Posts
    199

    Re: what is ....?

    Originally posted by knight_thrasher
    Excuse my ignorance but you said:

    I tried to make decent render without using GI, plug-in, and hdri. They were rendered with default scanline. I~{!/~}ll post the GI~{!/~}s versions once the render is done. what is GI, hdri? and what plug were you refering to using? oh by the way I sent you an Message (PM) when you have time could you answer it. thanks

    B.W.


    GI is global illumination.Global Illumination is a technique to render a scene so that all objects receive a light from every angle. This is used to show extra detail in models that normal light setups cannot show. HDRI is a high dynamic range image. It contains color and intensity settings. So you can light a scene using just an hdri image as a background. Both of these are features found in some third party renderers like Brazil and Mental Ray in max 6.

  8. #18
    Join Date
    Dec 2002
    Location
    CA, US
    Posts
    216

    Re: what is ....?

    Originally posted by knight_thrasher
    Excuse my ignorance but you said:

    ... ... what is GI, hdri? and what plug were you refering to using? oh by the way I sent you an Message (PM) when you have time could you answer it. thanks

    B.W.


    I've sent you a PM, knight_thrasher
    GI -- Global Illumination
    Plug-ins -- such as Brazil, Vray, and FinalRender. I use fR.
    HDRI -- is High Dynamic Range Imaging.

    I'm curious, what program are you using?

  9. #19
    Join Date
    Aug 2003
    Location
    England
    Posts
    25
    Looks brilliant! I've just got into 3d modelling (roughly 3 days ago), but having previous experience with Quake 3 mapping helped suprisingly. I've been trying to model cars, and with buzz's tutorials it's a lot easier to see how to do things. It took me an hour to make a wheel arch earlier but i'm getting there slowly! How long has it taken you to get to that stage with the M3?

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