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  1. #1
    Join Date
    Oct 2003
    Posts
    22

    Not rendering ambient zoning lighting

    Ok I must of realy broke something good this time.

    I was working on my level yesterday, and I had done a couple build alls, and build geometry (still replacing several bsp walls with static meshes) any way I noticed today that some of the ambient lighting for my zones is being ignored.

    I did'nt do anything to change my zones, and I did't do anything to change my lighting. So what is it that I have possibly done that can do this.

    If you want to take a look at my level it is here:

    http://www.unrealplayground.com/download.php?mapid=4399

    Anyway if anyone has an idea as far as what I can put inside those buildings to make them more interesting let me know.

  2. #2
    Join Date
    Apr 2003
    Location
    Netherlands
    Posts
    3,944
    One thing that might be the cause. Smeshes don't zone of areas. So if it was a BSP wall first it would have zoned it off, but now it's a smesh the zone just continues to the other. That's probably the cause.

  3. #3
    Join Date
    Oct 2003
    Posts
    22
    Originally posted by Mr. SlackPants
    One thing that might be the cause. Smeshes don't zone of areas. So if it was a BSP wall first it would have zoned it off, but now it's a smesh the zone just continues to the other. That's probably the cause.
    That's what I thought however it is doing it to two zones that are joined, but I did'nt change the static meshes there yet.

    Plus all my zone portals are on the outside walls of the buildings hence only the windows and doors could leak, and I did'nt change any of them.

    Update:

    I did look around and it seems you have me on the right track there does seem to be a zone leak, however I can't find the leak. It seems that the "office building" zone is leaking into the rest of the level. I can't find how it is doing it . It worked fine before and I did'nt change the zone portals for it.

    Just now I tried deleting the zone portals I had for it and recreating them, but the problem continues to exist. Am I missing something?
    Last edited by liquidz2k; 11-16-2003 at 06:38 PM.

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