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  1. #31
    Join Date
    Feb 2003
    Location
    germany
    Posts
    100
    the final rebuild:


    In your final rebuild always set the shadow DXT Compression to 1... nobody will ever see the difference between the quality of 1 to 3... and the filesize will decrease rapidly

  2. #32
    Join Date
    Jan 2004
    Posts
    1
    I'm having the exact same problem as DeathStar going through the VTM's. I'm probably just missing something obvious, but i can't reproduce what they are doing in the video. The shader FluidCombiner shows up without a picture in the texture browser. When I apply it, the water does show but it has no ripples or movement as in the VTM.

  3. #33
    Join Date
    Jun 2003
    Location
    The Netherlands
    Posts
    631
    If you like using powers of 2 in your map, write a bunch of them under eachother on paper and hang it next to your computer.... Hope that makes sense...
    Let This Be A Lesson: Kids Never Learn...
    -Chief Wiggum



    Join us at IRC: irc.3dbuzz.com #UED
    http://www.blazebolden.com The mod I'm working on...

  4. #34
    Join Date
    Feb 2004
    Location
    Bucharest / Romania
    Posts
    39
    Da_Timsta, have you tried using real time preview? try checking the noise setting that was supposed to b 40
    also deathstar said the texture should have been a bluish water like texture as in the VTM... well actually in the VTM it's not well enough lit to notice the 1st time around but if u look closely u'll see that it looks exactly like in your level
    hope this helps

  5. #35
    Join Date
    Feb 2004
    Posts
    5

    Brand new

    I thank you for starting this Thread ! I just read it all ,And I must say verey verey usefull! I'm now going to try and start my first level so Wish me luck!

  6. #36
    Join Date
    Feb 2004
    Posts
    113
    Art is all of PURE EXPRESSION

  7. #37
    Join Date
    Jun 2003
    Location
    The Netherlands
    Posts
    631
    Naming Your Map:

    A difficult, yet essential part of any map, naming it... This is also very important. You need a catchy name, nothing to complicated. So, if you have no idea what to name your map, read on:



    1) The first part of naming your map is a pretty 'well d'uh' moment: Your map name should have a prefix appropiate to the gametype you make it for, these are:

    DM = Deathmatch
    CTF = Capture The Flag
    BR = Bombing Run
    DOM = Double Domination
    ONS = Onslaught
    AS = Assault

    So, for example, if you've made an onlsaught map, the name should be ONS-[mapname], where [mapname] is your mapname...

    2) Look for a key feature in your mape. If, for example, a lot of fighting is done on a large bridge, name it that. However, a key problem presents itself, wich will be a bit further detailed in 4, what if there already is a ONS-Bridge? Well, not to worry, just type in bridge in:
    http://thesaurus.reference.com
    http://thesaurus.reference.com/search?q=bridge
    Hey, ONS-Gangplank sounds nice!

    3) Ah, you may say, I don't have any key points in my map, and/or I'm not that creative... Not to worry, do you think DM-Morpheus had anything to do with greek mythology? So, just make a random word!
    http://www.fourteenminutes.com/fun/words/
    Here you'll see 20 random words, and they'll be recreated everytime you press Refresh. So, for example, if my Onslaught map does not, in fact, have a bridge or any other key elements, I'll just go to the random word generator, and name my map ONS-Amperving

    4) Now, a vital part in naming your map, is to make sure your mapname isn't already taken, for this, go to NaliCity and go to Search, and enter your map name, without the prefix:
    http://nalicity.beyondunreal.com/search.php?simple=1
    I see that neither Gangplank nor Amperving is taken, so I'm free to use those names...



    I hope this was informative. Please feel free to reproduce this document, but don't fail to include my name, and I'd appreciate it if you'd mail me giving me the link of teh page where you've reproduced it...
    Let This Be A Lesson: Kids Never Learn...
    -Chief Wiggum



    Join us at IRC: irc.3dbuzz.com #UED
    http://www.blazebolden.com The mod I'm working on...

  8. #38
    Join Date
    Aug 2003
    Location
    Alvin, TX
    Posts
    25

    this helps

    I'm a veary new mapper and by new i mean i'm in the middle of waching the VTMs at this veary moment. I have had lots of difficulty thinking of a good map mainy cuz i could not draw it but everthing in this thread helps

  9. #39
    Join Date
    Feb 2004
    Location
    Stockholm, Sweden
    Posts
    741

    Might be posted if so remove this..

    But a problem I've had before was when i added the fluid surface i couldn't swim so i juped around in something that looks like water but doesn't share the characteristics. So wee need a water volume that we can swim.


    Located here at the picture
    Attached Images Attached Images

  10. #40
    Join Date
    Jun 2003
    Location
    The Netherlands
    Posts
    631
    Don't forget lighting. Lighting is one of the easiest and most important elements that add to atmosphere... You can drastically alter the feel of your level, just by changing color and brightness...
    Let This Be A Lesson: Kids Never Learn...
    -Chief Wiggum



    Join us at IRC: irc.3dbuzz.com #UED
    http://www.blazebolden.com The mod I'm working on...

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