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  1. #1
    Join Date
    May 2003
    Location
    (Sussex) South of England.
    Posts
    31

    Angry exporting from lightwave 7.5

    I've been making uvmapped static meshes for Raven sheild but it's editor only imports 'ase' files exported from 3ds max. I've been to the rs forums and just keep bein told to by max but is there any plugins etc to support 'ase' exports...or maybe a lightwave to max exporter (that exports the uv coordinates too) to 3ds max so my friend can get them into the game. ps Ive noticed that unreal ed 2003 is so far the only ed to import lwo's directly.......nevermind "sigh"


    Steve.
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  2. #2
    Join Date
    Mar 2003
    Posts
    3
    Hi, I think lightwave is able to export in max's .3ds format, plus there's also a .3ds exporter on the 'Dstorm' website, check flay for the link.

  3. #3
    Join Date
    Dec 2002
    Location
    baltimore MD,
    Posts
    268
    i don't know about R6, but UT2003(the engen R6:3 is based on) wll import .lwo files drectly into the editer. so try that and see what happens
    thank you to buzz for the VTMs!!
    the holy trinity=tim sweeny is god, mark rein is his son, and cliffyb is the holy spirit

    sorry about sp mistakes
    my site
    my showcase page

  4. #4
    Join Date
    Jan 2003
    Posts
    190
    I'm not sure, but perhaps you could use MilkShape 3d?

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