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  1. #1
    Join Date
    Mar 2002
    Posts
    30

    Wire Frame Texture

    Have just embarked on the change from Max to XSI. I have looked at a few tutes for sub-d modelling in XSI just to get an idea of the workflow. In max I used to have the low poly mesh in wireframe with the luminosity turned up, with the subdivided mesh being a reference clone in the same place. This made adjusting the low poly framework a lot easier. Is there any way to create a wireframe texture in shaded view with XSI? The tutes I have seen put the two meshes beside each other which is a little more awkward.

    I know in a week or two I'll look at this post and cringe at how simple the solution is. The change from Max is quite a big one, but ultimately worth it as this appear a good deal more powerful.

  2. #2
    Join Date
    Mar 2002
    Posts
    605
    The palette icon (at the bottom of the toolbar) displays a panel containing a group of display type icons where:

    B = bounding box

    W = wireframe

    H = hidden line

    C = constant

    S = shaded

    T = textured

    D = reset the object to its default display type

    Press W then your select your object. Then choose Override Object Properties from the viewport's Display Type drop-down menu.

  3. #3
    Join Date
    Mar 2002
    Posts
    30
    Thanks a bundle Legoman. Being used to Max I was looking for a solution by way of textures.

  4. #4
    Join Date
    Mar 2002
    Posts
    1,135
    oh.... there is a much simpler solution... ever tried the geometry approx mode??

    just select a poly mesh and press the "+" button on your num pad...

  5. #5
    Join Date
    Mar 2002
    Posts
    605
    Unfortunately that method doesn't gives you a choice of subdivision rule.

  6. #6
    Join Date
    Mar 2002
    Location
    Montreal (Quebec) Canada
    Posts
    163
    It's supposed to in the next release.


    Salutations - Cheers
    Bernard Lebel

  7. #7
    Join Date
    Mar 2002
    Posts
    1,135
    yeah.... but catmull clark is much better anyway...

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