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  1. #71
    Join Date
    Jan 2007
    Location
    In the Creamery
    Posts
    100
    Update: there's now a guide for UT3 as well, and the site has just received an overhaul so the links have changed. Please update your bookmarks!

    In summary: I've assembled all of the mapping tutorials I've been able to find on the 'net and combined them into guides that are arranged to make it easiest to go from n00b to pro.

    EDIT: Another update: the site has been changed again (for the last time) and the links have dropped the .html suffix.

    UT2004: http://www.icecreamyou.com/ut2004
    UT3: http://www.icecreamyou.com/ut3
    Last edited by IceCreamYou; 04-25-2008 at 04:01 PM.

  2. #72
    Join Date
    Sep 2005
    Location
    Montreal,Canada
    Posts
    1,858
    Updated today
    PSN : VenticalLamma (no ps3 at the moment) | Xbox live : Dj Whip It Out | Steam ID : undead_killa

    Sgt.Matt Baker: You really get to know a man if you get to watch him die, that moment right before he realizes its over, that moment his face reflects every decision he's ever made, what kind of life he led and if he regrets it

    (\__/)
    (='.'=) This is Bunny. Copy and paste bunny into
    (")_(") your signature to help him gain world domination.

  3. #73
    Join Date
    Mar 2007
    Location
    Irvine, CA
    Posts
    60
    Here are some good looking books that will come out this summer. I wish it was now.

    http://www.amazon.com/Mastering-Unre...4261866&sr=8-2

    http://www.amazon.com/Advanced-Level...4261866&sr=8-3

    Can't wait for it

  4. #74
    Join Date
    Jan 2008
    Posts
    1
    how do i setup a dedicated server of UT3? I've been looking tutorials but can't find...
    Last edited by Setlec; 04-11-2008 at 09:50 PM.

  5. #75
    Join Date
    Jun 2008
    Location
    Norwich, UK
    Posts
    95
    Angel Mapper's tutorial page appears to have moved leaving that initial page all link-dead. It's now at http://www.angelmapper.com/gamedev/t.../tutorials.htm

    There's been other links to the main site on here but I thought it was worth bringing up.

    Also, for British types, here are the links to Zak and Buzz's forthcoming books. The previous Mastering Unreal was incredibly helpful to me and remains the fattest tome on my shelf

    http://www.amazon.co.uk/Mastering-Un...5105166&sr=8-2

    http://www.amazon.co.uk/Advanced-Lev...5105166&sr=8-3

  6. #76
    Join Date
    Jun 2004
    Location
    Norway
    Posts
    429
    Thanks for the book links Onyx! pre-ordered!
    Blog
    Currently studying Videogame Programming along with some sidestuff regarding game development

  7. #77
    Join Date
    Dec 2005
    Posts
    62
    Any way we could get a separate sticky for UT3 Ed resources? Most of these links a dead and not updated to UT3, x Icescreams, thanks man!

  8. #78
    Join Date
    Oct 2007
    Posts
    3
    Quote Originally Posted by dottcomm View Post

    Also, CodePoet post the link below, for converting real units into Unreal Units, I didn't see it anywhere so...

    http://home.wanadoo.nl/ariadohq/tutes/uu_convert.html
    This link doesn't seem to work. I have come up with a semi-accurate formula for converting real units to Unreal Units (UU). The only thing is that I've noticed that Unreal levels are pretty lenient with proportions anyway (ex: a realistic door size in unreal would look too small). Anyway, I've been using 12.8 (default 3DS Max Units) for 1 head, which is roughly 1ft.

    PLAYER = 50x50x88, but camera is higher?! 88 = eye level(comfortable player size = 64x64x96)
    STAIRS = MAX: 24, RECOMMENDED 16 AVG steps (reality) ~ 11inch. My height = 5'*12''+6''=66in/11in = 6. 96/6 = 16 Units
    DOORS/HALLWAYS = AT LEAST 50 UNITS
    JUMPING/BARRIERS = 64+ UNITS, Player max jump height(from top of head, jumpx1) ~ 140, Player max jump height (from top of head head, jumpx2) ~ 170
    SLOPES = 20° and less = ability to run, 20°-30° = sliding slope, 30°+ = unclimbable
    PLAYER DIMENSIONS = 96/7.5 heads (avg) = 12.8 units. RAILING = 4.5heads*12.8 = 57.6 units. CHAIR(back) = 4H*12.8=51.2, (seat) 2*12.8=25.6
    UNREAL UNITS = 5'11.5''=66in. 96/66in = 1.45. MULTIPLY ANYTHING BY ~ 1.45 = Unreal Size

    Not sure if any of that makes much sense (this is the UNedited version of my random notes). I mixed in some stuff from the Unreal wiki. What I've found is that if you measure anything in reality with the 12.8/1ft method, you have to multiply that by 1.45 to get a seemingly believable size in Unreal. These are definitely not set in stone and I'm not saying that everyone should use my method, just throwing it out there. Also, Unreal lets you scale assets anyway.

  9. #79
    Join Date
    Sep 2008
    Posts
    1

  10. #80
    Join Date
    Sep 2008
    Posts
    76
    I did a small series that i plan on expanding here shortly on the UDK. About 8 Video tutorials thus far, my aim is take someone who has no knowledge of UDK, modding, or anything of making a game and bringing them to a level of high skill. Been ridiculously busy lately but here is the link to it if anyone would like to watch em.

    http://www.youtube.com/view_play_lis...A3C16F4A6262E0

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