Results 1 to 3 of 3
  1. #1
    Join Date
    May 2006
    Location
    right now, I'm right here
    Posts
    156

    Maya Advanced Modeling Murcielago in Blender 2.8

    I started working on the Murcielago. It is slow going at first working with NURBS curves in Blender, but I'm getting the hang of it and speed is picking up. Right now I'm about half way through the second video constructing the curbs network. Given that this project has 70 videos, it may take me a while. I will try to work faster tho

    Click image for larger version. 

Name:	Murcielago_00004.jpg 
Views:	12 
Size:	116.8 KB 
ID:	75080
    Once upon a time I was an artist...

  2. #2
    Join Date
    May 2006
    Location
    right now, I'm right here
    Posts
    156
    Only two more videos laying out the curve network, then I can start creating the poly mesh.

    Click image for larger version. 

Name:	Murcielago_00004b.jpg 
Views:	6 
Size:	123.6 KB 
ID:	75081
    Once upon a time I was an artist...

  3. #3
    Join Date
    Dec 2011
    Posts
    28
    I wouldnt even bother with using nurbs curves in Blender they are a major pain in the arse.
    I would make a polyline and then convert it to curves.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •