STORM, the CG team at French research institution IRIT, has developed a stable implementation of new character rigging technique elastic implicit skinning.

The STORM team’s implementation is available as a free standalone demo showing the technique applied to both a hand model and a complete character, from which you can export OBJ meshes.

An optimised version is available as a commercial Maya plugin, although it currently only supports joint rotations, not joint translations or bone scaling.

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